Felicity (The Compound)
- "Work to eat" mentality.
- Everyone must do their part to keep the compound going.
- Collaboration, communication, and cooperation is the key to the best life.
- Understanding that everyone has value and valid input is the key to cooperation.
- Open information and discussion of ideas leads to a more intelligent population.
- An understanding of how information and ideas can be harmful is essential to learn empathy.
- Communal availability of resources allows a baseline of prosperity.
- Individuals are able to build on top of the baseline to customize the resources they use to fit their happiness.
- Using material that is readily available is always preferable to generating more material.
- An experiment in natural living that suffered after several generations when a religion developed out of the lifestyle.
- Eventually grew to the point of detrimental pacifism.
- Even eating plants was considered morally wrong.
- Settlement is overgrown with plants and crops that have not been controlled.
- In a temperate zone that is ideal for plant life, making human care redundant.
- A utopian settlement that expanded early on but started plateauing after some time of suboptimal leadership.
- A major rebellion of younger citizens led to the overthrow of the leadership.
- The new young leaders sought power and used their position to subjugate the other citizens, turning Smithland into something of a police state.
- People cannot leave and are forced to work to accommodate the lifestyles of the leadership.
- Scraps of memories of the old United States of America patched together in an attempt to enstate some control over the wild wastelands.
- Many laws enstated, few ways to enforce them.
- Large population, everyone trying to do what they feel is best for themselves.
- Trades for, hoards, and uses old fuel.
- Frequently runs out, plunging the cities into darkness for weeks on end.
- Trades using money instead of equal/similar value items.